Difference between revisions of "Labels & Conditions"

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Mundane is used to comfort or support and pierce someone's mask.
 
Mundane is used to comfort or support and pierce someone's mask.
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==Shifting Labels==
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When you shift a label, it means that your view of yourself is changing. You see yourself more as the label you shift up, less as the label you shift down.
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If you ever need to shift a Label and can’t, instead you must mark a Condition, GM's choice.
  
 
= Conditions =  
 
= Conditions =  

Revision as of 21:32, 6 May 2020

Labels

Freak

Freak is about being strange, different, unusual. It's about being abnormal, weird, uncanny, odd, disturbing, upsetting. It's about being unique, powerful, special, individual, interesting. Being beautiful, extraordinary, and a good kind of different.

Freak is used to unleash your powers.

Danger

Danger is about being scary, frightening, intimidating, threatening. It's about being destructive, deadly, fearsome, explosive, and dangerous. It's about being strong, powerful, dangerous, a weapon, a soldier, a thug.

Danger is used to directly engage a threat.

Savior

Savior is about being a martyr, a boy scout, a goody two shoes. It's about being responsible, noble, hopeful, helpful, naïve, obedient. It's about being protective and heroic; a guardian and a rescuer.

Savior is used to defend.

Superior

Superior is about being better than them, smarter than them. It's about being right, correct, intelligent, clever, stubborn, type A. It's about being a leader, someone who's going places, most likely to succeed, and annoying.

Superior is used to assess the situation and provoke someone.

Mundane

Mundane is about being human, empathetic, sympathetic, kind, understanding. It's about being unremarkable, average, unidentifiable, normal, regular, invisible, plain, standard issue. It's about being emotionally healthy, capable of connecting, capable of supporting others.

Mundane is used to comfort or support and pierce someone's mask.

Shifting Labels

When you shift a label, it means that your view of yourself is changing. You see yourself more as the label you shift up, less as the label you shift down.

If you ever need to shift a Label and can’t, instead you must mark a Condition, GM's choice.

Conditions

Condition List

● If you're Angry, take -2 to comfort or support someone or pierce the mask.

● If you're Afraid, take -2 to directly engage.

● If you're Guilty, take -2 to provoke someone or assess the situation.

● If you're Hopeless, take -2 to unleash your powers.

● If you're Insecure, take -2 to stand in defense or reject what others say about you or the world.

Clearing Conditions

You can always clear a Condition by taking a certain action. At the end of any scene in which you take the corresponding action, clear that condition.

● To clear Angry, hurt someone or break something important.

● To clear Afraid, run from something difficult.

● To clear Guilty, make a sacrifice to absolve your guilt.

● To clear Hopeless, fling yourself into easy relief.

● To clear Insecure, take foolhardy action without talking to your team.

● You can also clear a condition when someone else comforts or supports you, or when you defend someone.