Difference between revisions of "Loh'khar the Finder"
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Loh'khar's current stash - | Loh'khar's current stash - | ||
| − | Skifter - 500 credits | + | '''Skifter - 500 credits''' |
Perhaps the most common means of cheating at sabacc, a skifter is a rigged card. Like genuine sabacc cards, skifters have an electronic display that can shift to show any suit or value. However, unlike normal cards, characters can program a skifter to display any suit or value he wants, often by simply tapping at the corner of the card. By surreptitiously slipping the card into his hand in place of one provided by the dealer, a cardsharp can gain a distinct advantage—so long as he isn't caught. | Perhaps the most common means of cheating at sabacc, a skifter is a rigged card. Like genuine sabacc cards, skifters have an electronic display that can shift to show any suit or value. However, unlike normal cards, characters can program a skifter to display any suit or value he wants, often by simply tapping at the corner of the card. By surreptitiously slipping the card into his hand in place of one provided by the dealer, a cardsharp can gain a distinct advantage—so long as he isn't caught. | ||
When gambling (see page 108 of the Edge of the Empire Core Rulebook), a character using a skifter gains boost to Skulduggery checks to cheat. | When gambling (see page 108 of the Edge of the Empire Core Rulebook), a character using a skifter gains boost to Skulduggery checks to cheat. | ||
Please see page 50 of the Fly Casual Sourcebook for details. | Please see page 50 of the Fly Casual Sourcebook for details. | ||
| − | BPEA-1A Cascader - 1800 credits | + | '''BPEA-1A Cascader - 1800 credits''' |
Developed by Coruscant-based boutique electronics firm Farbreini MicroElectronics Ltd., the BPEA-IA Cascader was designed to give those who live in the public eye an extra level of control over their appearance. A relatively simple and elegant piece of electronic wizardry, the Cascader is a small, low-powered holoprojector connected to a patented projection matrix called the electronic molecular excitation net (EME Net). The projector is typically built into a piece of jewelry or, in the case of models used by military officers, into medals or decorations on a dress uniform. The EME Net is a lightweight, unobtrusive mesh of photoreceptors and photoreactive materials sewn into specially prepared clothing, such as uniforms and fancy dress outfits. When activated, the Cascader creates a subtle holographic effect that enhances both the features and voice of the wearer, increasing charisma and attractiveness. It allows wearers to tweak the shape of their face and positions of their features, change the color of their eyes, adjust the tone of their voice, and make a number of other small adjustments to their appearance. | Developed by Coruscant-based boutique electronics firm Farbreini MicroElectronics Ltd., the BPEA-IA Cascader was designed to give those who live in the public eye an extra level of control over their appearance. A relatively simple and elegant piece of electronic wizardry, the Cascader is a small, low-powered holoprojector connected to a patented projection matrix called the electronic molecular excitation net (EME Net). The projector is typically built into a piece of jewelry or, in the case of models used by military officers, into medals or decorations on a dress uniform. The EME Net is a lightweight, unobtrusive mesh of photoreceptors and photoreactive materials sewn into specially prepared clothing, such as uniforms and fancy dress outfits. When activated, the Cascader creates a subtle holographic effect that enhances both the features and voice of the wearer, increasing charisma and attractiveness. It allows wearers to tweak the shape of their face and positions of their features, change the color of their eyes, adjust the tone of their voice, and make a number of other small adjustments to their appearance. | ||
When wearing a Cascader, a PC upgrades all Charm, Deception, and Leadership checks he makes once. | When wearing a Cascader, a PC upgrades all Charm, Deception, and Leadership checks he makes once. | ||
Please see page 44 of the Lead by Example Sourcebook for details. | Please see page 44 of the Lead by Example Sourcebook for details. | ||
| − | Authentication Tools - 100 credits | + | '''Authentication Tools - 100 credits''' |
As criminals and spies advance their ability to forge documents, the need to detect falsifications becomes paramount. Few sentients have sufficiently acute vision to detect minor discrepancies, so officials frequently rely on electronic tools to aid verification. The devices are typically programmed to recognize the telltale markers of official documents issued by the local government, but authentication tools are sometimes unable to verify documents from a different issuing authority. | As criminals and spies advance their ability to forge documents, the need to detect falsifications becomes paramount. Few sentients have sufficiently acute vision to detect minor discrepancies, so officials frequently rely on electronic tools to aid verification. The devices are typically programmed to recognize the telltale markers of official documents issued by the local government, but authentication tools are sometimes unable to verify documents from a different issuing authority. | ||
A character using authentication tools adds □□ to checks to determine if a document has been falsified. | A character using authentication tools adds □□ to checks to determine if a document has been falsified. | ||
Please see page 50 of the Desperate Allies Sourcebook for details. | Please see page 50 of the Desperate Allies Sourcebook for details. | ||
| − | Smuggler's Trenchcoat - 1650 | + | '''Smuggler's Trenchcoat - 1650''' |
Every smuggler gets searched; that part of the job is inevitable. Some smugglers, however, take the tact that if they simply have enough hidden compartments, at least a few will inevitably go unsearched. The smuggler's trenchcoat addresses this strategy, and is covered with pockets, minor compartments, and pouches within pouches to confound any search. | Every smuggler gets searched; that part of the job is inevitable. Some smugglers, however, take the tact that if they simply have enough hidden compartments, at least a few will inevitably go unsearched. The smuggler's trenchcoat addresses this strategy, and is covered with pockets, minor compartments, and pouches within pouches to confound any search. | ||
Checks made to find anything hidden within a smuggler's trenchcoat while it is being worn are opposed by the Skulduggery of the wearer. The coat can conceal up to 2 encumbrance worth of items. | Checks made to find anything hidden within a smuggler's trenchcoat while it is being worn are opposed by the Skulduggery of the wearer. The coat can conceal up to 2 encumbrance worth of items. | ||
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| + | '''InstaMist Generator - 150''' | ||
| + | Though designed for firefighting and agricultural use, Agrierd Intergalactics' InstaMist generator has found a place in the arsenals of some combatants who use it to create ambushes or make quick escapes. When loaded with a specially designed high-pressure mist cartridge and triggered, the InstaMist generator creates clouds of dense vapor. | ||
As an action, a character may activate an InstaMist generator to fill an area out to short range of the generator with a heavy fog. As described on page 219 of the Force and Destiny core rulebook, heavy fog adds 3 setback to Ranged (Light), Ranged (Heavy), Gunnery and Perception checks against targets obscured by it, and adds 2 boost to Stealth checks made by characters concealed by it. The heavy fog lasts for three rounds. At the GM's discretion, windy conditions can cause it to become fog or mist or reduce the time it takes for the vapor to disperse entirely. | As an action, a character may activate an InstaMist generator to fill an area out to short range of the generator with a heavy fog. As described on page 219 of the Force and Destiny core rulebook, heavy fog adds 3 setback to Ranged (Light), Ranged (Heavy), Gunnery and Perception checks against targets obscured by it, and adds 2 boost to Stealth checks made by characters concealed by it. The heavy fog lasts for three rounds. At the GM's discretion, windy conditions can cause it to become fog or mist or reduce the time it takes for the vapor to disperse entirely. | ||
Please see page 52 of the Keeping the Peace sourcebook for details. | Please see page 52 of the Keeping the Peace sourcebook for details. | ||
Latest revision as of 01:24, 26 February 2017
Loh'khar's current stash -
Skifter - 500 credits Perhaps the most common means of cheating at sabacc, a skifter is a rigged card. Like genuine sabacc cards, skifters have an electronic display that can shift to show any suit or value. However, unlike normal cards, characters can program a skifter to display any suit or value he wants, often by simply tapping at the corner of the card. By surreptitiously slipping the card into his hand in place of one provided by the dealer, a cardsharp can gain a distinct advantage—so long as he isn't caught. When gambling (see page 108 of the Edge of the Empire Core Rulebook), a character using a skifter gains boost to Skulduggery checks to cheat. Please see page 50 of the Fly Casual Sourcebook for details.
BPEA-1A Cascader - 1800 credits Developed by Coruscant-based boutique electronics firm Farbreini MicroElectronics Ltd., the BPEA-IA Cascader was designed to give those who live in the public eye an extra level of control over their appearance. A relatively simple and elegant piece of electronic wizardry, the Cascader is a small, low-powered holoprojector connected to a patented projection matrix called the electronic molecular excitation net (EME Net). The projector is typically built into a piece of jewelry or, in the case of models used by military officers, into medals or decorations on a dress uniform. The EME Net is a lightweight, unobtrusive mesh of photoreceptors and photoreactive materials sewn into specially prepared clothing, such as uniforms and fancy dress outfits. When activated, the Cascader creates a subtle holographic effect that enhances both the features and voice of the wearer, increasing charisma and attractiveness. It allows wearers to tweak the shape of their face and positions of their features, change the color of their eyes, adjust the tone of their voice, and make a number of other small adjustments to their appearance. When wearing a Cascader, a PC upgrades all Charm, Deception, and Leadership checks he makes once. Please see page 44 of the Lead by Example Sourcebook for details.
Authentication Tools - 100 credits As criminals and spies advance their ability to forge documents, the need to detect falsifications becomes paramount. Few sentients have sufficiently acute vision to detect minor discrepancies, so officials frequently rely on electronic tools to aid verification. The devices are typically programmed to recognize the telltale markers of official documents issued by the local government, but authentication tools are sometimes unable to verify documents from a different issuing authority. A character using authentication tools adds □□ to checks to determine if a document has been falsified. Please see page 50 of the Desperate Allies Sourcebook for details.
Smuggler's Trenchcoat - 1650 Every smuggler gets searched; that part of the job is inevitable. Some smugglers, however, take the tact that if they simply have enough hidden compartments, at least a few will inevitably go unsearched. The smuggler's trenchcoat addresses this strategy, and is covered with pockets, minor compartments, and pouches within pouches to confound any search. Checks made to find anything hidden within a smuggler's trenchcoat while it is being worn are opposed by the Skulduggery of the wearer. The coat can conceal up to 2 encumbrance worth of items. Please see page 47 of the Fly Casual Sourcebook for details.
InstaMist Generator - 150
Though designed for firefighting and agricultural use, Agrierd Intergalactics' InstaMist generator has found a place in the arsenals of some combatants who use it to create ambushes or make quick escapes. When loaded with a specially designed high-pressure mist cartridge and triggered, the InstaMist generator creates clouds of dense vapor.
As an action, a character may activate an InstaMist generator to fill an area out to short range of the generator with a heavy fog. As described on page 219 of the Force and Destiny core rulebook, heavy fog adds 3 setback to Ranged (Light), Ranged (Heavy), Gunnery and Perception checks against targets obscured by it, and adds 2 boost to Stealth checks made by characters concealed by it. The heavy fog lasts for three rounds. At the GM's discretion, windy conditions can cause it to become fog or mist or reduce the time it takes for the vapor to disperse entirely.
Please see page 52 of the Keeping the Peace sourcebook for details.