Difference between revisions of "Claymore"
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''They can eat your fist.'' | ''They can eat your fist.'' | ||
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Hero Name: Claymore | Hero Name: Claymore | ||
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Real name: Jennifer Jericho (aka Subject C-17) | Real name: Jennifer Jericho (aka Subject C-17) | ||
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Military combat training. | Military combat training. | ||
| − | '''LABELS''' | + | '''LABELS'''<br /> |
{| class="wikitable" | {| class="wikitable" | ||
|'''Freak''' | |'''Freak''' | ||
Revision as of 18:22, 8 May 2020
The Bull
You’re big, and strong, and tough. You’re know what fighting really is, and you take joy in it.
You're a badass stone-faced destroyer. And, sure… you've got a soft-side, too. But you don't show that to just anybody. Only the people you care about most.
And everybody else?
They can eat your fist.
Hero Name: Claymore
Real name: Jennifer Jericho (aka Subject C-17)
Look:
Sixteen years old, with dark red hair and tanned skin. A closer look reveals unusual muscle definition in her arms and shoulders, and faint surgical scars over much of her body which have long since healed to the point of being barely visible. When in civilian clothing she usually wears baggy sweaters or hoodies to hide these facts.
Her hero costume is thrown together from whatever she could get her hands on at the time, and consists mostly of loose-fitting, practical clothes in dark colours.
Abilities:
Augmented strength and reflexes. Accelerated healing. Military combat training.
LABELS
| Freak | -2 | -1 | 0 | +1 | +2 | +3 |
| Danger | -2 | -1 | 0 | +1 | +2 | +3 |
| Savior | -2 | -1 | 0 | +1 | +2 | +3 |
| Superior | -2 | -1 | 0 | +1 | +2 | +3 |
| Mundane | -2 | -1 | 0 | +1 | +2 | +3 |
CONDITIONS:
□ Afraid (-2 to directly engage)
□ Angry (-2 to comfort or support or pierce the mask)
□ Guilty (-2 to provoke someone or assess the situation)
□ Insecure (-2 to defend or reject what others say)
□ Hopeless (-2 to unleash your powers)
Backstory
- Who changed you?
- How did you escape from them?
- Who, outside the team, looks out for you now?
- Why do you try to be a hero?
- Why do you care about the team?
Once you've finished your backstory, introduce your character to the other players, and then determine what happened when your team first came together, the relationships between you and your teammates, and who has influence over you.
When our team first came together…
We defeated a dangerous enemy. Who or what was it?
Relationships
_ _ _ _ _ _ _ _ is your love. You've opened up to them about the worst parts of your past.
_ _ _ _ _ _ _ _ is your rival. They tried to control you at a crucial moment.
Influence
You're focused. Give your love and rival influence over you, but that's it.
Bull Moves:
(Start with The Bull’s Heart and 2 more)
■ The Bull’s Heart:
You always have exactly one love and one rival. You can change your love or rival at any time; give the new subject of your affections or disdain Influence over you. Take +1 ongoing to any action that supports your love or frustrates your rival.
Love: _ _ _ _ _ _ _ _
Rival: _ _ _ _ _ _ _ _
□ Thick and Thin Skinned:
Whenever you have Angry marked, take +1 ongoing to unleash your powers.
□ Physics? What Physics?:
When you unleash your powers to barrel through an insurmountable barrier, roll +Danger instead of +Freak
Other Moves:
Moment of Truth
This is what you do best. You let loose, all the pent up strength and rage and glee, and you break. shit. down. You are a walking demolition crew. What can stand up to you? Nothing. Not buildings. Not structures. Not enemies. Nothing. Of course, now the people who changed you can find you. And they'll come for you.
Team Moves
When you share a triumphant celebration with someone, mark potential if you immediately make them your love or rival. If they are already your love or rival, mark potential and take Influence over them.
When you share a vulnerability or weakness with someone, give them Influence and hold 1.
Spend your hold to show up when they're in danger.
POTENTIAL
Every time you roll a miss on a a move, mark potential.
Advancement
When you fill your potential track, you advance. Choose from the list below. When you've taken five advances from the top list, you can take advances from the list below the line.
__ Take another move from your playbook
__ Take another move from your playbook
__ Take a move from another playbook
__ Take a move from another playbook
__ Someone permanently loses Influence over you; add +1 to a Label
__ Rearrange your Labels as you choose, and add +1 to a Label
__ Unlock your Moment of Truth
__ Take Drives from the Beacon playbook, with 2 drives to start
__ Unlock your Moment of Truth
__ Create a second character
__ Change playbooks
__ Take an adult move
__ Take an adult move
__ Lock a Label, and add +1 to a Label of your choice
__ Retire from the life or become a paragon of the cityTemplate:Please leave this line alone (sandbox heading)