Difference between revisions of "Flare"
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| + | Androgenous skater/nu metal look very thin, borderline anorexic | ||
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● Ambiguous, Man, Shifting, Transgressing, Woman | ● Ambiguous, Man, Shifting, Transgressing, Woman | ||
Revision as of 11:18, 21 May 2020
The Doomed
Something about your powers dooms you. It's just a matter of time.
Until the day that your doom comes for you, though…you will work to change the world.
Hero Name: Flare
Real name (if it matters): Wu Xiaodan 'Danny'
Look:
Androgenous skater/nu metal look very thin, borderline anorexic
● Ambiguous, Man, Shifting, Transgressing, Woman
● Asian or South Asian, Black, Hispanic/Latino, Indigenous, Middle Eastern, White
● No costume, adaptive costume, medical costume, grim costume, containment suit
● Haunted eyes, angry eyes, empty eyes, steely eyes
● Unassuming clothing, medical clothing, official clothing, adaptive clothing
Abilities:
Your powers are tied into your doom; keep in mind how your doom manifests when
you choose them. Choose 2 or 3.
□ Telekinesis □ Body transmutation □ Memory manipulation
□ Superhuman strength and speed □ Psychic constructs □ Vitality absorption
LABELS(at character creation, add +1 wherever you choose)
| Freak | -2 | -1 | 0 | +1 | +2 | +3 |
| Danger | -2 | 1 | 0 | +1 | +2 | +3 |
| Savior | -2 | -1 | 0 | +1 | +2 | +3 |
| Superior | -2 | -1 | 0 | +1 | 2 | +3 |
| Mundane | -2 | -1 | 0 | +1 | +2 | +3 |
CONDITIONS:
□ Afraid (-2 to directly engage)
□ Angry (-2 to comfort or support or pierce the mask)
□ Guilty (-2 to provoke someone or assess the situation)
□ Insecure (-2 to stand in defense or reject what others say)
□ Hopeless (-2 to unleash your powers)
Backstory
- When did you first learn of your doom? A lab assistant from the New day Foundation leaked some files that showed that me and gareth are dying
- Where did you get your sanctuary? Prop room above the school theatre
- How is your nemesis tied into your doom? He was a friend and partner in crime i changed, he did not.
- Who, outside of the team, is crucial to facing your nemesis? Doctor in charge of the New day programme that made us
- Why does the team matter to you? I must make up for all the wronfg i have done and people hurt, they can help me
When our team first came together…
We paid a high cost for victory. What was it?
Relationships
You told Kara all about your doom and the danger you're in.
You'd love to kiss _ _ _ _ _ _ _ _ before your doom comes.
Influence
These people matter for what you need to do. Give Influence to two of your teammates.
Sanctuary
You have a place where you can rest, recover, and reflect upon your powers. Choose and underline 3 features of your sanctuary: Prop_Room
An aide or assistant; locks and traps; a library of valuable tomes; a scattering of ancient relics; a teleportal; a containment system; a powerful computer; useful tools; a meditation space; a power battery; a power enhancement system; healing equipment; art, music, and food
Choose and underline 2 downsides of your sanctuary:
Difficult to access, draws dangerous attention, location known to many,
easily damaged or tampered with, tied intricately to your doom
When you call upon the deeper nature of your powers in your sanctuary, you can solve impossible problems. Say what you want to do. The GM will give you one to four conditions you must fulfill to complete your solution:
- First, you must _
- You'll need help from _
- You and your team will risk danger from _
- The best you can do is a lesser version, unreliable and limited
- You'll need to mark one box on your doom track
- You'll have to obtain ___
Doom
You're doomed. Your powers may be killing you, or you may represent some horrible fate waiting to spill out and break upon the earth. But one way or another, you're doomed.
What brings your doom closer? Choose two.
□ Overexerting yourself □ Injuring innocents □ Facing danger alone
□ Frightening loved ones □ Showing mercy □ Talking about it openly
Whenever you bring your doom closer, mark one box on your doom track.
Doom Track: □ □ □ □ □
When your doom track fills, clear it and take one of your doomsigns.
Nemesis
You have a nemesis, an epic and powerful enemy representing and embodying your doom. It's going to take everything you have to take them down in the time you have left.
Who is your nemesis?
At the end of every session, answer the question: Did you make progress on defeating your nemesis? If the answer is yes, mark potential. If the answer is no, mark your doom track.
Doomsigns
These are abilities that come to you with your approaching doom. Once you have taken all five doomsigns above the line, you must take “Your doom arrives” the next time your doom track fills.
Choose one doomsign you already hold at character creation.
□ Dark Visions: Mark your Doom Track to have a vision about the situation at hand. Ask the GM a question; they will answer it honestly.
□ Infinite Powers: Mark your Doom Track to use an ability from any playbook, one time.
□ Portal: Mark your Doom Track to appear in a scene with anyone you want.
□ Burning Bright: Mark your Doom Track to ignore one of the GM's stated requirements when
you call upon the deeper nature of your powers in your sanctuary.
□ Bolstered: Mark your Doom Track to use an Adult Move one time.
□ Your doom arrives; confront it and perish.
Moment of Truth
The only thing stopping you from unleashing the full extent of your power is your fear of your own doom, always looming over your shoulder. But right here? Right now? You don't care. You'll let it loose and do impossible things. Do anything. But mark a Doomsign after you're finished.
Team Moves
When you share a triumphant celebration with someone, give them Influence over you and spend 1 Team from the pool to clear one box on your Doom track.
When you share a vulnerability or weakness with someone, give them Influence over you and ask if they honestly think there's hope for you. If they say yes, mark potential or clear one box of your Doom track. If they say no, mark a condition or mark your Doom track.
Other Moves:
POTENTIAL
Every time you roll a miss on a a move, mark potential.
Advancement
When you fill your potential track, you advance. Choose from the list below. When you've taken five advances from the top list, you can take advances from the list below the line.
- When you fill your potential track, you advance. Choose from the list below.
- Take a move from another playbook
- Take a move from another playbook
- Take a move from another playbook
- Someone permanently loses Influence over you; add +1 to a Label
- Rearrange your Labels as you choose, and add +1 to a Label
- Unlock your Moment of Truth
- Clear a doomsign; you lose access to that move for now
- Get burn and three flares (from the Nova’s playbook)
- Unlock your Moment of Truth after you’ve used it once
- Confront your doom on your terms; if you survive, change playbooks
- Take an adult move
- Take an adult move
- Lock a Label, and add +1 to a Label of your choice
- Become a paragon of the city for however long you have left