The Legacy
The Legacy
You're the latest in a storied heroic
lineage; a family that shares a name and
a cause. And everybody is watching
and waiting to see if you’ve got
what it takes to uphold the family
name. No pressure, right?
Legacy Name:
Real name:
Look:
● Ambiguous, Man, Shifting, Transgressing, Woman
● Asian or South Asian, Black, Hispanic/Latino, Indigenous, Middle Eastern, White
● Comfortable clothing, school uniform, traditional clothing, trendy clothing
● Modern costume, traditional costume, unique costume, predecessor's costume
Abilities:
The Legacy has powers that match the general line. Choose one suite of powers, but
pick two powers that you don’t have from your suite:
□ Super strength, invincibility, eye beams, flight, super senses
□ Super speed, regeneration, phasing, speed-reading/learning, air manipulation
□ Athletic perfection, Holmesian deduction, gadgetry, intimidation, fearsome reputation
□ Divine armor, magic weaponry, mythic might, legendary speed, god-like beauty
□ Shadow control, shadow portals, mind-clouding, shadow cloak stealth, shadow senses
LABELS(at character creation, add +1 wherever you choose)
| Freak | -2 | -1 | 0 | +1 | +2 | +3 |
| Danger | -2 | -1 | 0 | +1 | +2 | +3 |
| Savior | -2 | -1 | 0 | +1 | +2 | +3 |
| Superior | -2 | -1 | 0 | +1 | +2 | +3 |
| Mundane | -2 | -1 | 0 | +1 | +2 | +3 |
CONDITIONS:
□ Afraid (-2 to directly engage)
□ Angry (-2 to comfort or support or pierce the mask)
□ Guilty (-2 to provoke someone or assess the situation)
□ Insecure (-2 to defend or reject what others say)
□ Hopeless (-2 to unleash your powers)
Backstory
- When did you officially become a part of your legacy?
- What's the best story you always heard about your legacy?
- How does the public perceive your legacy?
- How does your legacy tie into your reasons for being a hero?
- Why do you care about the team?
Once you've finished your backstory, introduce your character to the other players, and then determine what happened when your team first came together, the relationships between you and your teammates, and who has influence over you.
When our team first came together…
All things considered, we did well and impressed an established hero. Who was it?
Relationships
You once got caught breaking your legacy's rules with _ _ _ _ _ _ _ _ _ _ .
You trust _ _ _ _ _ _ _ _ _ _ and told them an important secret of your legacy.
Influence
You're a part of this team, for better or worse, and you care what they think. Give
influence to all of your teammates.
Legacy Moves: (Choose 2)
□ Fight the good fight:
When you directly engage a threat that immediately endangers civilians, you can roll + Savior instead of + Danger.
□ I know what I am:
Once per scene, when you defend a teammate you can shift Savior up and another label down in addition to any other benefits from the move, even on a miss.
□ Words of Past:
When you seek the guidance of your legacy, ask one of them a question. They will answer it honestly, and tell you what to do.
Take +1 ongoing if you listen. If you disobey them, mark potential.
□ The Legacy Matters:
Whenever you accept what someone from your legacy tells you who you are or how the world works, mark potential and take +1 forward.
□ Never give up, never surrender:
When you take a powerful blow, use this move instead of the base move. Roll + Savior. On a hit, you stand strong and choose one. On a 7-9, mark a condition.
- You get an opportunity or opening against your attacker.
- You rally from the hit, and it inspires the team. Add a team to the pool.
- You keep your attacker's attention.
On a miss, you go down hard but leave your opponent off balance and vulnerable.
□ Symbol of Authority:
When you give an NPC an order on the authority of your legacy, roll + Savior. On a hit, they choose one:
- Do what you say
- Get out of your way
- Attack you
- Freeze
On a 10+, you also take +1 forward against them. On a miss, they do as they please and you take -1 forward against them.
Legacy
Your legacy is an important part of Halcyon City.
Name the different members of your legacy (at least two):
is still active and prominent in the city.
is retired and judgmental.
is the next possible member of your legacy.
is the greatest opponent your legacy ever faced…and is still at large.
At the start of the session, roll + Savior to see how the members of your legacy feel or react to your most recent exploits. On a hit, one of them offers you meaningful encouragement, an opportunity, or an advantage. On a 7-9, another is upset with your most recent actions, and will make their displeasure known. On a miss, something you did stirred up the hornet's nest —- expect several members of your legacy to meddle with your life.
Your legacy comes with traditions you're expected to uphold. At the end of each session, ask the other players to answer these questions about your performance. For each “no” answer, take -1 forward on your next start of session roll.
- Did you uphold the traditions of your legacy?
- Did you maintain the image of your legacy?
- Did you make the other members of your legacy proud?
Moment of Truth
This is the moment when you prove how much the mantle belongs to you. You seize control of all your powers, and you defeat even impossible odds to prove you are a true, genuine hero. Of course, after you prove something like that, it’s going to be hard to justify going back to the Team…
Team Moves
When you share a triumphant celebration with someone, tell them whether you see them as an equal. If you do, give them Influence over you and mark potential. If you don't, shift Superior up and any other label down.
When you share a vulnerability or weakness with someone, tell them a secret about your legacy (including your own true feelings about it) to clear a Condition and give them Influence over you.
POTENTIAL
Every time you roll a miss on a a move, mark potential.
Advancement
When you fill your potential track, you advance. Choose from the list below. When you've taken five advances from the top list, you can take advances from the list below the line.
__ Take another move from your playbook
__ Take another move from your playbook
__ Take a move from another playbook
__ Someone permanently loses Influence over you; add +1 to a Label
__ Rearrange your Labels as you choose, and add +1 to a Label
__ Unlock your Moment of Truth
__ Take a Sanctuary from the Doomed playbook
__ Unlock the remaining two powers of your suite
__ Unlock your Moment of Truth
__ Create a second character
__ Change playbooks
__ Take an adult move
__ Take another adult move
__ Lock a Label, and add +1 to a Label of your choice
__ Retire from the life or become a paragon of the city