The Nova
The Nova You’re a font of power. Will it hard enough, and you can remake the world into exactly what you want it to be. It's wonderful, to have all that power. And it’s terrifying. Lose control for even a second, and other people will get hurt.
Hero Name: Real name (if it matters):
Look: ● Ambiguous, Man, Shifting, Transgressing, Woman ● Asian or South Asian, Black, Hispanic/Latino, Indigenous, Middle Eastern, White ● Fashionable clothing, casual clothing, formal clothing, dark clothing ● Colorful costume, uniform costume, mythological costume, fantastical costume, no costume
Abilities: You can fundamentally control the world around you. Choose one option from the list as the broad base of your control over the world around you. □ Telekinesis and Telepathy □ Sorcery □ Biokinesis □ Elemental Control □ Gravity Manipulation □ Cosmic Energies
LABELS (at character creation, add +1 wherever you choose) Freak -2 -1 0 +1 +2 +3 Danger -2 -1 0 +1 +2 +3 Savior -2 -1 0 +1 +2 +3 Superior -2 -1 0 +1 +2 +3 Mundane -2 -1 0 +1 +2 +3 Backstory - When did you first use your powers? - Who was the first person you accidentally hurt with your powers? - Who, outside the team, can help you control your powers? - Why do you continue to use your powers? - Why do you care about the team?
Once you've finished your backstory, introduce your character to the other players, and then determine what happened when your team first came together, the relationships between you and your teammates, and who has influence over you.
When our team first came together… We destroyed our surroundings in the fight. Where was it? What did we destroy?
Relationships You hang out all the time with _ _ _ _ _ _ _ _ , to blow off steam. You once hurt _ _ _ _ _ _ _ _ when you lost control of your powers.
Influence Choose your demeanor: Happy facade or locked down.
If you choose happy facade, give influence to 3 teammates.
If you choose locked down, give influence to 1 teammate.
CONDITIONS: □ Afraid (-2 to directly engage) □ Angry (-2 to comfort or support or pierce the mask) □ Guilty (-2 to provoke someone or assess the situation) □ Insecure (-2 to stand in defense or reject what others say) □ Hopeless (-2 to unleash your powers)
Burn When you charge up your powers, roll + conditions you currently have marked. On a hit, hold 3 Burn. On a 7-9, mark a condition. On a miss, hold 2 Burn, and mark 3 conditions.
Spend your Burn on your Flares.
Choose 4 Flares at the start of the game.
□ Reality Storm: You channel a destructive burst with your powers. Spend 1 Burn to directly engage a threat using your powers, rolling + Freak instead of + Danger. If you do, you will cause unwanted collateral damage unless you spend another Burn.
□ Shielding: You call up a fast protective field to stop a danger. Spend 1 Burn to defend someone else from an immediate threat, rolling + Freak instead of + Savior.
□ Constructs: Spend up to 3 Burn to create a construct that will obey your orders. Each Burn you spend gives the construct an additional condition it can mark, choose: Broken, Stunned, Confused, Fragile, Weakened. The construct is only good for physical actions. When the construct would trigger a move, roll + the Burn spent in its creation (max +3) instead of the normal Label. At the end of any scene, the construct dissipates.
□ Juggling: Spend 1 Burn to rearrange the location of up to three unanchored people or important objects (not yourself) in the area, each one up to the size of a normal human being. Spend 1 more Burn (total of 2 Burn) to rearrange objects up to the size of a car. Spend a total of 3 Burn to rearrange objects up to the size of a truck.
□ Moat: Spend 1 Burn to create a barrier that will hold back weak or mundane threats as long as you keep your attention on it.
□ Worship: You put out a tremendous display of your might. Spend 1 Burn to awe an audience into silence, respect, and attention when you unleash your powers.
□ Move: Spend 1 Burn to move to any place you choose within the scene, breaking through or slipping past any barriers or restraints in your way.
□ Boost: Spend 1 Burn to supercharge a teammate's efforts with your powers, giving them a +1 bonus to their roll as if you had spent Team from the pool.
□ Overcharge: You let loose with the full torrent of your powers without restraint. Spend 1 Burn and mark a condition to take a 10+ on unleashing your powers.
□ Elemental Awareness: Spend 1 Burn and mark a condition to open your mind up to the world around you with your powers. You can ask any one question about the worldaround you, and the GM will answer honestly.
□ Snatch: Spend 1 Burn to seize any one object from someone within view using your powers
Moment of Truth It’s like your mind’s eye opens up, and you can see the world around you like never before. You can control it, at will, with ease. Of course, warping reality tends to have ramifications down the line, but in your moment of godhood…how could you possibly be worried?
Team Moves When you share a triumphant celebration with someone, ask them if you see fear in their eyes. If they say no, take +1 forward and mark potential. If they say yes, immediately shift your Danger up and Savior down.
When you share a vulnerability or weakness with someone, tell them how you think they can stop you. Give them Influence over you, and clear a Condition.
POTENTIAL Every time you roll a miss on a a move, mark potential.
Advancement When your 5 Potential boxes are marked, you advance. Choose 1 from the list below: When you've taken 5 advances from the top list, you can take advances from the list below the line. __ Take a move from another playbook __ Take a move from another playbook __ Someone permanently loses Influence over you; add +1 to a Label __ Rearrange your Labels as you choose, and add +1 to a Label __ Unlock your Moment of Truth __ Unlock 3 new Flares __ Unlock 3 new Flares __ Take The Bull's Heart from the Bull Playbook
__ Unlock your Moment of Truth __ Create a second character __ Change playbooks __ Take an adult move __ Take an adult move __ Lock a Label, and add +1 to a Label of your choice __ Retire from the life or become a paragon of the city