The Bull

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The Bull

You’re big, and strong, and tough. You’re know what fighting

really is, and you take joy in it.

You're a badass stone-faced destroyer. And, sure…

You've got a soft-side, too. But you don't show that

to just anybody. Only the people you care about most.

And everybody else?

They can eat your fist.

Hero Name:

Real name (if it matters):

Look:

● Ambiguous, Man, Shifting, Transgressing, Woman

● Asian or South Asian, Black, Hispanic/Latino, Indigenous, Middle Eastern, White

● Baggy clothing, ragged clothing, dirty clothing, casual clothing

● Simple costume, memorable costume, over the top costume, no costume

Abilities:

Someone changed you, made you into a perfect weapon: superhumanly tough,

incredibly strong, and uniquely skilled at fighting. Decide how each of those abilities

manifests

LABELS(at character creation, add +1 wherever you choose)

Freak -2 -1 0 +1 +2 +3
Danger -2 -1 0 +1 +2 +3
Savior -2 -1 0 +1 +2 +3
Superior -2 -1 0 +1 +2 +3
Mundane -2 -1 0 +1 +2 +3

CONDITIONS:

□ Afraid (-2 to directly engage)

□ Angry (-2 to comfort or support or pierce the mask)

□ Guilty (-2 to provoke someone or assess the situation)

□ Insecure (-2 to defend or reject what others say)

□ Hopeless (-2 to unleash your powers)

Backstory

- Who changed you?

- How did you escape from them?

- Who, outside the team, looks out for you now?

- Why do you try to be a hero?

- Why do you care about the team?

Once you've finished your backstory, introduce your character to the other players, and then determine what happened when your team first came together, the relationships between you and your teammates, and who has influence over you.

When our team first came together…

We defeated a dangerous enemy. Who or what was it?

Relationships

_ _ _ _ _ _ _ _ is your love. You've opened up to them about the worst parts of your past.

_ _ _ _ _ _ _ _ is your rival. They tried to control you at a crucial moment.

Influence

You're focused. Give your love and rival influence over you, but that's it.

Bull Moves:

(Start with The Bull’s Heart and 2 more)

■ The Bull’s Heart:

You always have exactly one love and one rival. You can change your love or rival at any time; give the new subject of your affections or disdain Influence over you. Take +1 ongoing to any action that supports your love or frustrates your rival.

Love: _ _ _ _ _ _ _ _

Rival: _ _ _ _ _ _ _ _

□ Thick and Thin Skinned:

Whenever you have Angry marked, take +1 ongoing to unleash your powers.

□ You've got a head you don't need:

When you provoke someone with obvious threats and shows of force, roll + Danger instead of + Superior.

□ Punch everyone:

Whenever you charge into a fight without hedging your bets, you

can raise your Danger by one and drop any other label by one.

□ There when it matters:

When you leap to defend your love or rival, roll + Danger

instead of + Savior to defend from an immediate threat.

□ In a China Shop:

When you directly engage a threat, you can cause significant

collateral damage to your environment to choose an additional option, even on a miss.

Other Moves:


Moment of Truth

This is what you do best. You let loose, all the pent up strength and rage and glee, and you break. shit. down. You are a walking demolition crew. What can stand up to you? Nothing. Not buildings. Not structures. Not enemies. Nothing. Of course, now the people who changed you can find you. And they'll come for you.


Team Moves

When you share a triumphant celebration with someone, mark potential if you immediately make them your love or rival. If they are already your love or rival, mark potential and take Influence over them.

When you share a vulnerability or weakness with someone, give them Influence and hold 1.

Spend your hold to show up when they're in danger.


POTENTIAL

Every time you roll a miss on a a move, mark potential.

Advancement

When you fill your potential track, you advance. Choose from the list below. When you've taken five advances from the top list, you can take advances from the list below the line.

__ Take another move from your playbook

__ Take another move from your playbook

__ Take a move from another playbook

__ Take a move from another playbook

__ Someone permanently loses Influence over you; add +1 to a Label

__ Rearrange your Labels as you choose, and add +1 to a Label

__ Unlock your Moment of Truth

__ Take Drives from the Beacon playbook, with 2 drives to start


__ Unlock your Moment of Truth

__ Create a second character

__ Change playbooks

__ Take an adult move

__ Take an adult move

__ Lock a Label, and add +1 to a Label of your choice

__ Retire from the life or become a paragon of the cityTemplate:Please leave this line alone (sandbox heading)